They have thick, heavy bones, tightly packed muscular sinew, and stability unmatched by other races. This bulk also causes dwarves to weigh as much, if not more than, humans. Their coloration varies, with the dwarves of Garund being deeply tanned and weather-beaten, while the dwarves of Avistan tend to be paler, especially those who dwell in the far north of the Lands of the Linnorm Kings. Popular beard decorations among more traditional dwarves include complicated braids, small trophies of battle, or other objects associated with significant life events. One of the worst offenses to a dwarven man is to shave his beard, as it is considered a deadly insult not only to the individual, but also to his ancestors and family. Dress Dwarven dress mirrors the items they so carefully craft, elevating function over style, but they are never plain.
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Sign in to create or edit a product review. The artwork, though serviceable, is clearly inferior to the current Paizo standard. The inside front cover of the book has a nice, full-page summary of Dwarf racial traits and a list of dwarven gods, while the inside back cover has a map of the Five Kings Mountain region that is rather-well detailed, containing over two-dozen settlements, fortresses, and mines.
The 32 pages of the interior are divided into the following sections: 1. Everything from Dwarven diet to Dwarven fashion is covered here. There are a few pages on Golarion-specific history of the Dwarves which is reasonably interesting--events like the Quest for the Sky and places like the Sky Citadels offer some insight into Dwarven culture.
Mechanically, they are certainly not game-breaking and for the most part rather bland in effect. Several major cities like Larrad, Highhelm, Kovlar, Rolgrimmdur, Taggoret, and Tar-Kazmukh receive at least a couple of paragraphs each. Other topics include natural hazards and foreign relations. This section would be extremely useful for GMs planning to run Dwarf-centered adventures in any of these locations.
Next, five Dwarven combat feats are covered and a new Dwarven weapon the Dorn-Dergar is introduced. The feats are really fun! Nine new spells are introduced, and all of them are divine spells for clerics, rangers, and paladins. An odd mechanic is set forth that limits these spells to worshippers of particular Dwarven deities unless a special ritual prayer is said.
Definitely not essential, but could be good for players wanting to add a little more flavour to their PCs. A player with this book and a player without this book would probably portray Dwarves in Golarion equally well, especially now that the feats and spells would be available on various websites.
Adequate, but I expected a bit more. In both cases, I bought the splat books because I was picking up a character of that race, and I wanted to get a better feel for what it means to BE that race, especially in Golarion. It felt much lighter on content. Judging by the book, there are exactly three life paths you will take if you are a dwarf: you will Craft Things, you will Fight Things, or you will Heal Things. Many of the specific discussions of the dwarven culture seemed like they were there just to elaborate on mechanical things-- like the numerous references to dwarves not being slowed down by their gear.
There were a few mentions of the dwarf-tribes of Garund, sure, but beyond that this was nothing but the dwarf trope of fantasy for the last 50 years: forge, beer, beards.
Golarion dwarves seem interchangeable with the dwarves of a half-dozen fantasy settings, and after the unique feel of the Golarion gnomes, I did find that a little disappointing. Nothing in here was awful. But nothing was terribly surprising or interesting, either. Solid Book but rather Bare Bones.
Lord of Elder Days — Aug 8, , am This book does have some of interesting background concerning dwarves in Golarion. It has a special focus on the region known as the Five Kings Mountains. The overarching history of the dwarf race is given along with some neat cultural tidbits. The new spells items and traits are fun as well.
For me though the book lacked a lot of the depth that I really love in source books. The addition of a dwarf name table a page of common dwarven words with some language structure would have been appreciated. This book just failed to touch on so many potentially interesting points.
What type of calendar do dwarves use to track time? A timeline would have been another good addition How about listing some dwarven holidays? What types of animals do dwarves like to keep as pets? Are there any popular dwarf sports? It would be nice to see sketches of dwarven clothes and jewelry. Dwarves to every mountain range! Vojtech Pribyl — Jul 10, , am This book managed two seemingly conflicting things - to keep the traditional feel of the Dwarven race one of the most conservative races that even in Eberron stayed rather unchanged if compared to others and at the same time to add some new features that spice up the solid dwarven gravy.
It details the background of the dwarves and their collectivist culture. Describes their attitudes and how they were raised thus giving rise to their strengths but also glaring weaknesses.
The history section was filled with so much bloodshed and tragedy with one standing point; even the hardy dwarves have been routed and experienced low points in their racial history.
The new feats were balanced and the traits were unique, especially the regional ones. All in all a very realistic book almost reminiscent of historical texts on ancient civilisations. A very well thought-out product.
Togis Most decorations also serve a practical purpose, such as special fasteners, reinforced seams, useful padding, or loops for holding weapons or tools. Colton rated it it was amazing May 31, Of particular note are the city of Highhelmwhose inhabitants consider themselves the heart of dwarven culture and life, the Sky Citadel of Janderhoff in Varisiathe Ouat monks of Osirion and the wild warriors of Kalsgard in the Lands of the Linnorm Kings. Despite this, they are capable of seeing through ancient prejudices to value a battle-tested friend. They excel at jobs other races find tedious, but also have a great love of exploration and discovery. Gods and Magicp. Most dwarves primarily speak the Dwarven language, although most are also fluent in Taldane. Hugh Melrose rated it really liked it Aug 19, Just a moment while we sign you in to your Goodreads account.
Sign in to create or edit a product review. The artwork, though serviceable, is clearly inferior to the current Paizo standard. The inside front cover of the book has a nice, full-page summary of Dwarf racial traits and a list of dwarven gods, while the inside back cover has a map of the Five Kings Mountain region that is rather-well detailed, containing over two-dozen settlements, fortresses, and mines. The 32 pages of the interior are divided into the following sections: 1. Everything from Dwarven diet to Dwarven fashion is covered here.
DWARVES OF GOLARION PDF
Edit A dwarf is a stout humanoid, usually a head shorter than their human counterparts, but much broader. They have thick, heavy bones, tightly packed muscular sinew, and stability unmatched by other races. This bulk also causes dwarves to weigh as much, if not more than human men. Their coloration varies, with the dwarves of Garund being deeply tanned and weather beaten, while the dwarves of Avistan tend to be paler, especially those who dwell in the far north of the Lands of the Linnorm Kings. Males tend to be quite noticeably broader, though not as much taller comparatively, they have slab-like torsos and heavy eyebrows. Most males grow facial hair at an alarming rate, and as such almost all dwarves keep a beard, with the exception of the Ouat caste of Osirion. They inadvertently herded their ancient enemies, the orcs, ahead of them, and finally emerged onto the surface around AR.
Dwarves of Golarion