Edit Dragonborn are uncommon in most worlds, and usually integrate into other societies. However, dragonborn have close ties to others of their ancestral clans, and each clan strongly values its particular traditions. The deeds of an individual are believed to reflect on their clan, and bring honor or dishonor to all of its members. Honored ancestors include war heroes, benevolent rulers, artisans and diplomats. Dragonborn of dishonored clans may hide or denounce their membership. Dishonorable ancestors include traitors, deserters, and those who brought ruin on their people by magical accident.
|Published (Last):||17 January 2012|
|PDF File Size:||9.29 Mb|
|ePub File Size:||3.98 Mb|
|Price:||Free* [*Free Regsitration Required]|
Edit Dragonborn resembled in many ways what their name suggests: humanoid dragons. Dragonborn feet ended with three strong talon-like claws with a fourth claw in the back, while their hands were similar with three claws with a thumb replacing the rear claw.
On the back of the head, a crest of hornlike scales formed what resembled a mess of ropy hair. Dragonborn eyes were usually red or gold in hue. Because of thousands of years of interbreeding, the scales a dragonborn wore were scarlet, gold, rust, ochre, bronze, or brown in hue, though a few dragonborn with an stronger draconic heritage had scales resembling those of true dragons.
In fact, the internal body temperature of the dragonborn was warmer than that of most similar races, being so hot as to seem feverish to the human touch. While this might seem disadvantageous, the lack of hair and large mouth allowed the dragonborn to displace body heat at an effective rate, meaning dragonborn were comfortable in cold climates while remaining no more vulnerable to heat than humans.
A dragonborn would then slowly introduce soft food and then move towards normal dragonborn eating habits, which contained more meat than was typical of most other races. Not all dragonborn developed a breath weapon but those that did usually obtained it during these years of growth. Dragonborn were both stronger and more charismatic than the typical humanoid, traits inherited from their draconic relatives. Dragonborn were also quite durable and when injured had an inner strength that could push them to accomplish even more than when they were at their best.
Dragonborn also healed more easily than other humanoids. For instance, while most dragonborn had vision comparable with humans, a number had enhanced vision more similar to that of an elf or eladrin. Others learned to even mix one or more elements together to create a composite breath weapon.
Some dragonborn learned how to unleash their zeal , which gave gravely injured dragonborn the resolve to get back on their feet and keep fighting for a little longer. Dragonborn had a well-known dedication to honor, but how deeply rooted this trait was remains debatable.
However, all dragonborn tended to view all living things, even hated enemies, as deserving of courtesy and respect. To dragonborn, honor was more than a word and was often considered more important than life itself. Cowardice was not simply undesirable among dragonborn, it was considered outright repulsive.
The draconic nature of dragonborn gave them a strong self-consciousness and a tendency for strong emotions. Dragonborn placed great value on the skill of an individual, including themselves.
Failing at a task was anathema to dragonborn and as a result they could sometimes push themselves to unhealthy extremes of effort.
This aspect of the dragonborn mind meant few of the race took a laid-back approach to any skill or ability, striving always to become the masters of a particular skill, and dragonborn respected those among other races who approached life in the same manner. As a result, most dragonborn adventurers came to their way of life through a desire to prove themselves and win respect from their brethren. However, dragonborn were also more than willing to recognize with respect the accomplishments of other races in turn, whether or not the race in question was an ally or enemy.
Dragonborn were enthusiastic about life, particularly success, and brooded about failure for only a short time before their disappointment was shaped into a strong drive for improvement.
Only a handful of dragonborn actually demonstrated traits that might be considered timid or reserved, and the vast majority of the race had no qualms asking for what they needed or taking time to improve themselves. Trust was a major factor in the lives of all dragonborn and each expected others to be just as open and forthcoming with them as they were.
Most dragonborn, however, did not view this as a need to break away from society as other individuals might, but rather to shape it for the better through their own unique strengths and weaknesses. Likewise, dragonborn saw themselves as responsible for those around them, with the group ultimately reflecting on the individual.
In this way, the successes and failures of each dragonborn were the successes and failures of the group they associated with, giving dragonborn a very collective sense of self while retaining their individuality. Ultimately, dragonborn held themselves accountable for their choice of allies and poor judgment was considered no excuse for failing to uphold the standards all dragonborn held themselves to.
The passionate nature of dragonborn could make the race brutal or vengeful and given to hasty choices that were morally compromising. The dragonborn sense of worth could likewise lead to greed and egotistic selfishness. But while dragonborn could turn to evil, most dragonborn villains retained the scruples and values that defined the race, including respect and courtesy to enemies.
Among dragonborn, the most horrible crime was oath-breaking; honesty was expected whenever a deal was struck. Commitment to a word was expected to be carried out to the letter and all parties in a transaction were held accountable and responsible for failings. Ultimately, those who failed to meet their word were expected to accept the consequences and, in fact, most dragonborn did so.
Dragonborn society in the nation of Tymanther had a strong and abiding hatred of dragons, perpetuated by terrifying tales of draconic cruelty and retelling of the dragonborn struggle for freedom on Abeir. Though the dragons of Toril had nothing to do with this horrid past that haunted the race, the dragonborn were not particularly forgiving in this regard, and individuals who took up dragon-hunting for whatever reasons were honored as heroes among the Tymantherans. In part because of their distrust of dragons, but also because of a general desire to forge a bright future for their people devoid of war, the Tymantheran dragonborn worked hard to earn the friendship of races around the world and few prejudices other than the hatred of dragons plagued the dragonborn race.
Dragonborn efforts were partially successful but the sudden appearance of the dragonborn and the alien nature of their culture made many wary of their motives. Few items were created for purely artistic reasons, instead having a functional purpose behind them. Despite this, like the dwarves, dragonborn arts were not at all ugly or mundane in appearance and dragonborn craftsmen took time and care in creating new works.
As pieces representative of the skill of a craftsman, dragonborn art pieces often possessed a distinctive flair that was draconic or elemental in nature and they were often embroidered with jewels or precious metals.
Jewelers, gemcutters, smiths, and minters had a respected place in dragonborn society. Ironically, dragonborn often adorned themselves with baubles of all sorts in subconscious imitation of the very same dragons they resented.
Like dragons, dragonborn had a craving for precious metals and jewels that could seem like hoarding, though most dragonborn possessed a culturally instilled restraint rather than engaging in the gross overindulgence that many wyrms did.
Often competitive, these sports often lacked teams, with the most popular games ending in victory for one, clear winner. Many of these sports were also violent, particularly by the standards of many other races, and wrestling was extremely popular with the race, as were, to a more limited extent, blood sports such as gladiator games or pit fighting. In all cases, the dragonborn emphasis for recreation was on the triumph of the individual and the improvement of practical skills.
Both were different, though the distinction was subtle to non-dragonborn. Family referred specifically to actual blood relatives, as far as could be traced, whereas clan, in the dragonborn context, referred to a confederation of families united by mutual purpose in ages past,   organized along military lines. Dragonborn did not forget the past, and ties to clan and family determined much about how one dragonborn was viewed by others.
All clans had reputations, for good and ill, that often lasted for generations. For this reason, dragonborn typically went by their clan names rather than their family names, hoping to bring honor and glory to their clan. Some dragonborn fled from the imposing responsibilities their clan put on them, choosing infamy over such a burden.
Others accepted the responsibility or even turned it into an additional drive for their ambition, hoping to one day become the clan-master. The usual family unit was quite small, often composed of only two individuals: a mated pair or a parent and its child. Dragonborn marriages were arranged by the clan leaders along old pact lines.
Dragonborn lacked the association of love with marriage that many races had, instead wedding purely for reproductive reasons. Once a dragonborn child reached 3 years old the wedding was typically dissolved, with the parent who was the same sex as the child rearing it for the remainder of its childhood. Parents, along with other adults from the community, were expected to not simply act as loving caretakers but teachers as well, using storytelling and direct action to instill the virtues of society within a child.
In addition to scholarly studies and moral lessons, parents were also expected to focus the drive of a child and teach them basic martial skills for the purpose of defense. Within a large dragonborn community, the parent maintained the position of authority, but other adults were allowed to act as surrogate parents and teachers, giving a young child multiple examples to learn from. Because of their position as slaves of the dragon lords for so long, dragonborn did not have a tradition of magic , though they had a significant affinity for certain forms of it.
Some dragonborn warlocks did exist, usually social outcasts or those who had justified it as a form of individuality. Dragonborn arcane spellcasters.