Its current tools are the advancement of scientific methods and principles along with the technology this produces , the spread of capitalist market-forces, and the application of political power. While many Technocrats being members of the Technocracy rather than pawns controlled by it use magic , few accept that their actions are anything other than the successful application of a little-known scientific principle. Not all Technocrats are mages roughly one in ten can use true Enlightened Science in the form of reality-altering magic, and perhaps as many as half can use simple supernatural abilities such as psychic powers , and what defines a Technocrat is more a matter of the absolute belief in science, commerce, and politics as the foundations of a Utopian worldview. In addition to using Enlightened Science, the Technocracy makes use of hypertech, or technology that is not yet accepted by the Masses and is therefore subject to Paradox.
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They can and do use Vulgar magick, but will try not to. If you want to take advantage of Vulgarity you would need to Materialize and even then it may not work inside their instalations What possible ward out of nowhere could an Agent use to stop a very combat or stealth oriented Wraith from getting close to the Installation Satellite, coincidental Turrent, etc.? Any "science looking" stuff would do. In general, Foci are too versatile to be called a weakness. With an "influence" Sphere that low, they would only be able to sense if very close.
Sphere levels at 1 can detect anything in the range of sight. If this was a really OP or easy tactic against them, Dreamspeakers would have obliterated the Technocracy long ago. Technocrats are rarely so broad in their powers as Tradition mages, but they compensate this by relying on other mages.
Technocrats "in general" may not have DimSci, but VE work day and night to protect all Constructs from such "extradimensional" attacks. A powerful Construct or any one that was intended to fight the Traditions will be hard for a Wraith to infiltrate. This is the ideal target for a slow, subtle, infiltration where you pit one Techncorat against the other. A front where most of the operatives are human?. Feel free to camp there as much as you want. However, again, if people starts having gruesome deaths the larger Union WILL appear to cleanse the place.
That being said, I recomend not to be overconfident. But if I was ST I would make so you can give a shot. Your best strategy may be to try to be subtle within their instalations, and only try to kill Technocrats when they go outside preferably in ways that would seem like an accident, bonus points if they look like an accident from the PoV of a Time user too.
The less they know, the better. Last edited by Aleph ; , AM.
They can and do use Vulgar magick, but will try not to. If you want to take advantage of Vulgarity you would need to Materialize and even then it may not work inside their instalations What possible ward out of nowhere could an Agent use to stop a very combat or stealth oriented Wraith from getting close to the Installation Satellite, coincidental Turrent, etc.? Any "science looking" stuff would do. In general, Foci are too versatile to be called a weakness.
Guide to the Technocracy
Their victory, however, was short-lived, as the Avatar Storm cut them off from their mundane posts. The Union declared the Ascension War won and refocused on recuperating its losses, leaving the Traditionalists scattered and seemingly broken. Many of the Conventions, Iteration X the first among them, experienced the heavy costs of the war and voted to redirect resources. With the Reckoning and disruption in communications between Control and the lower ranks, the Utopian contingent has quietly been gaining more ground. It must remain stealthy and unobtrusive if it is to have a chance of succeeding.
MAGE TECHNOCRACY PDF
Early times[ edit ] In the game, Mages have always existed, though there are legends of the Pure Ones who were shards of the original, divine One. Early mages cultivated their magical beliefs alone or in small groups, generally conforming to and influencing the belief systems of their societies. Obscure myths suggest that the precursors of the modern organizations of mages originally gathered in ancient Egypt. This period of historical uncertainty also saw the rise of the Nephandi in the Near East. Eventually, though, mages belonging to the Order of Hermes and the Messianic Voices attained great influence over European society. However, absorbed by their pursuit of occult power and esoteric knowledge, they often neglected and even abused humanity.