MAURE CASTLE PDF

The summons had gone forth that the Circle of Eight required assistance, and you had known better than to turn it down The opportunity was simply to promising to pass up. With these vast migrations the entire continent became a frontier. Pockets of civilization held their own against the natural dangers of an untamed land. They mourned the loss of their decadent empire, whose unthikably potent Mages of Power had called down the Invoked Devastation upon hated enemies only to find themselves annihilated by the retributive Rain of Colorless Fire.

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The Maures built the castle as a massive obsidian stronghold where the family could safely conduct magical research meant to recreate the prowess of the Suel Mages of Power. Over the centuries, succeeding generations of House Maure have built dungeons underneath the complex, none more busy than the generation led by a man known only as " Uncle ", the leader of the family at the time of its collapse centuries ago. It is Uncle and his relations who dug many of the currently-existing and explored dungeons.

Uncle also initiated or continued the worship of a being that is known only as " Y ", and devoted, along with the other Maure, much time and energy on attempts to summon him, her, or it. In the s CY , a group of Seekers under Eli Tomorast were able to enter through the Unopenable Doors and began a systematic search and ransacking of some of the outlying complexes.

However, Tomorast had an ulterior agenda as well, having previously discovered a book known as the Tome of the Black Heart , he wanted a concealed place to summon a minor demon lord known as Kerzit. In the s CY, Mordenkainen and his companions Bigby , Riggby , and Yrag delved into the dungeons to face off against Tomorast and his Seekers, seemingly killing Tomorast and several of his men and making off with many of the choicest treasures of the subcomplex.

However, Tomorast was not dead for long -- he was raised by a cleric of the gnoll demon lord Yeenoghu. Soon, with a revamped Seeker organization, Tomorast began delving deeper into the secrets of the castle, recently even finding some communication between the outlying complex he has occupied and the main dungeon complex under the castle proper.

Known Levels The Great Hall The Great Hall was an outlying "villa" meant for entertaining guests of House Maure in debauched ceremonies that were part religious service, part Bacchanalia. The southern portion of the level was devoted to a gladiatorial arena where constructs and living beings fought for the amusement of House Maure.

Among these was a massive stone golem. The most important of the four was one that worshipped the prophetic powers of a purple stone that had survived the Rain of Colorless Fire. It was the power of these cults that caused House Maure to erect the unopenable doors and seal off the complex, fearing a threat to their power and existence. In more recent times, this location has become the personal domain of Tomorast.

The Statuary This level, unlike the previous three, is a true adjunct of the castle proper, as opposed to being an outlying bunker set up by the Maure with no direct access to the castle grounds. Here was a private place of worship and reflection for House Maure, where they kept a shrine to their gods including "Y" as well as statues of famous Maure of the past.

After the fall of the house, the region also became infested with an entity known as the " Id Core " a psychic manefestation of the Maure family. The Chambers of Antiquities The Chambers of Antiquities was a magical research level for the Maure, where "Uncle" stored interesting magical artifacts that he had discovered while traveling across the Oerth. Guarding the already otherwise perilous level is an immense construct hydra.

However, with Afelbain removed from the picture, the chambers have become chaotic and are ruled by gangs of undead with differing agendas. The area also contains specially-enchanted portraits of numerous deities and demons including the aforementioned "Y" and seems to hold the interest of Malcanthet as well. The level leads to an as-of-yet unwritten level, a reliquary devoted to "Y. The level was set up by "Uncle" as a test for the members of the Maure family.

New levels of the dungeon by Kuntz appeared in two subsequent issues of Dungeon, hinting at the motivations of the Maure family who had built the complex and castle. With the cancellation of Dungeon, material that Kuntz had submitted to Paizo before the license expired is in the custody of Wizards of the Coast, and their plans for the material remain unknown.

Kuntz has, however, stated that he will continue to release chapters of the dungeons for free, both on his website and through the webzine Oerth Journal. Bibliography Kuntz, Robert J.

Bellevue, WA: Paizo Publishing, pp. Council of Greyhawk , Available online: [3] Kuntz, Robert J.

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The sole responsibility for the content of each Tentative List lies with the State Party concerned. The publication of the Tentative Lists does not imply the expression of any opinion whatsoever of the World Heritage Committee or of the World Heritage Centre or of the Secretariat of UNESCO concerning the legal status of any country, territory, city or area or of its boundaries. Property names are listed in the language in which they have been submitted by the State Party Description Mamure Castle is located at the Mediterranean Sea side, on the Antalya-Mersin Highway, 6 km south-east of Anamur and km west of Mersin. The castle, covering an area of Although the exact construction date of the castle is uncertain, it is believed to have been built by the Romans either in the 3rd or the 4th century, due to the excavations conducted in by the Directorate of Anamur Museum. These excavations revealed archaeological remains that have mosaic floor covering which belong to a Late Roman city 3rd-4th c. On the other hand, it is also known as the outer protective castle of the Anamurium Antique City.

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The Maures built the castle as a massive obsidian stronghold where the family could safely conduct magical research meant to recreate the prowess of the Suel Mages of Power. Over the centuries, succeeding generations of House Maure have built dungeons underneath the complex, none more busy than the generation led by a man known only as " Uncle ", the leader of the family at the time of its collapse centuries ago. It is Uncle and his relations who dug many of the currently-existing and explored dungeons. Uncle also initiated or continued the worship of a being that is known only as " Y ", and devoted, along with the other Maure, much time and energy on attempts to summon him, her, or it.

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